Sound Fixes Pack v 15.1 (Stable Release)

Sound-Fixes-Pack-1 Sound-Fixes-Pack-2 Sound-Fixes-Pack-3

Pack provides improvements to common sounds in the game, making the sounds feel more immersive and real.

Notice: This particular update is a stable release which fixes some issues from v15. Very important update!


Fixed strange sound loop bug occurring in some modded trucks and modded engine sound mods.
Volumes of common sounds inside the truck now defined to have consistency across all truck mods and engine sound mods.

New stick sound for wiper control.
Fine-tuned some gear grinding sounds.
Fine-tuned some environment sounds.
1 new forest ambience sound.

1 – Tires: enhanced asphalt tire sounds on normal roads and gravel sounds on dirt roads

2 – Suspension: enhanced suspension sounds to include sounds of cabin squeaking, key swinging and movement of the cabin.

3 – “Late music”: replaced with Nokia phone ringtone sound (volume of this sound depends on Music volume in Audio settings in-game).

4 – “Bing bong” chime for train loading screen sound and ferry loading screen sound.

5 – Reworked garage door sound and corrected its volume to a lower level.
6 – Reduced volume of adviser message sound.
7 – Reduced volume of yawn slightly for fatigue simulation.

8 – Classic/historic ding sound for while the fuel is pumping (circa 1960s to 1970s). The number of dings give you an idea on how much you refueled.
9 – Real fuel pump, fuel lid sounds, door close, seat belt click and key insertion sound effect for after refueling to a full tank.

10 – Mix of stock amplified gear grinding sounds and new gear grinding sounds. Can be heard when you have damaged the transmission and/or gearbox.

11 – Real stick/switch/button sounds for: parking brake, hazard light, wiper stick, blinker / indicator / turn signal, light switch.

12 – Retarder sound changed to real retarder sound.

13 – Lift axle sound now includes button press sound effect in interior.

14 – Real sound effect for trailer coupling. Also includes the sound of the trailer brakes connecting straight after the fifth wheel coupling.

15 – Driver Alert Support system sound installed on all trucks (ETS2 exclusive feature).

16 – AI traffic vehicles given new horn sounds. Depending on the patience of the driver, a short or long honk may be used.
17 – AI traffic trucks/buses given more variations of sounds (turbo, engines, gear changes).

18 – Motorcycles from Jazzycat’s AI traffic pack given proper motorcycle engine sounds.
19 – Motorcycles will rev engine instead of using car horn when blocked.
20 – AI cars from Jazzycat’s pack that tow trailers will not use semi-truck sounds, instead they will use car sounds.

21 – You can hear the slight sound of vehicles overtaking you or passing by you in the oncoming lane.

22 – At high speeds, wind will sound slightly faster and the cabin will have subtle rattling.

23 – Pattering of rain on windshield audible in the cabin during heavy rain.

24 – Prefab (e.g. company and delivery points) soundscape in American Truck Simulator enhanced (ATS exclusive feature).

25 – Louder volume and reworked audio for biplanes, trains (included train horns), helicopters, cable cars and Boeing planes.

Compatible for and tested on ETS2 version 1.23.3 + ATS version 1.1.1 * forwards compatible with ATS version 1.2.
No errors in game log. Fully stable mod.

Compatible with all trucks including mod trucks.
Does not replace individual truck sounds, so can be used with an unlimited amount of truck sound mods of your choice.

Compatible with all maps.

Supports compatibility with Realistic Weather Sound 1.7.5 (provides realistic thunder and exterior rain sounds).
Both mods can be enabled at the same time. Sound Fixes Pack must have higher priority.

At minimum, mod requires higher priority than map mods and AI traffic mods for correct operation of sounds.
If other mods are placed in higher priority than this mod, correct operation of pack not guaranteed and results may vary.
Check the loading order image for more details.

Wind and tire noise too loud? No problem. You can configure its volume using these developer commands. Syntax is as follows:

s_air_noise [value from 0.0 to 1.0] (default is 1)
s_wheel_noise [value from 0.0 to 1.0] (default is 1)

– SCS Software for base sounds
– Drive Safely for pitch, reverberation and sound edits, some sound samples and compiling mod
– antonvezdehod, Ludmilla and Katixa/Irreo for some tire sounds
– Balamut for some key swing and light suspension sounds
– AlexeyP for some trailer coupling and fuel pump sounds
– Stewen for some improved AI truck sounds
– nIGhT-SoN for raindrop definitions

DOWNLOAD 139 MB [Sharemods]

9 thoughts on “Sound Fixes Pack v 15.1 (Stable Release)

  1. Thank you very much. :)

  2. Thank you very very much, as usual great job the sounds are really great.

  3. Man … you know … I will download every your release, always. :)
    Thanks a lot for your work !

  4. Thank you… You are a awesome person for taking your time to develolp such a wonderful mod so that others can enjoy the game better…..

  5. each version gets us closer to reality – and for that we thank you (:

  6. valdir da silva

    jogo não abre mod com leg mesmo deixando so ele fica fechando

  7. Hey DriveSafely, thanks for your response in your last version of this mod in the comments! Don’t worry about it, maybe SCS will update it one day. Making the file for me is not necessary.

  8. namelessclone

    One of the best mods I’ve ever downloaded for ATS. Really makes the game feel more immersive. Thanks, DriveSafely!
    That being said, I’ve found 2 minor issues:
    1. The optional police siren activates right after surpassing the 60 mph mark (not 85 mph as stated inside the mod). So I had to disable it.
    2. This sound pack doesn’t play well with the Qualcomm Sounds mod ( ) – no matter where I put it in the mod manager, the annoying yawn sound overrides it. I’ve tried putting it below both def and base scs, sandwiched between them, and even above them – no luck.
    If you could maybe look into these problems, I’d be forever grateful. ;)

    1. namelessclone

      Ok, nevermind the yawn/qualcomm sound issue. Apparently the full game restart was needed after changing the mod load order. Problem solved.

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