Radiator Springs add-on v 1.2

German and Italian version available in the pack. See description in the mod manager.
This mod re-assigns one Kingman company to the real town of Seligman and adds the fictional town of Radiator Springs and Tailfin Pass/Wheel Well Motel from the movies on the historic Route 66 between Kingman and Seligman. I’ve tried to combine the most beautiful aspects from the movie scenes together with some fun gameplay elements from the Cars games and some artistic freedom.
As I am not a modeller, I had to improvise with the available assets sometimes. You’ll see that very clearly at Wheel Well for example. Also, please do not try to jump off the cliffs, as they are all equipped with invisible barriers to prevent weird things from happening.

Tested on a clean profile on ATS 1.32. It should be compatible with most map mods out there, but there’s no guarantee. Load above all map mods in the mod manager. DLC New Mexico is required. Due to the high level of detail and the vast sightlines this mod is not suitable for low-end PCs.

Changelog 1.1:
Bug fixes, compatibility with ATS 1.32
Added garage due to popular demand
Added P16’s V8 model

Changelog 1.2:
Adaptation to ATS 1.34
Bug and error fixes

ETS2-User (Map, general assembly); SCS Software (assets from ETS2); FLD (prefabs, models, terrain profiles); Vøytek (prefabs); Abraxas (models, sounds); Nico (models); P16 (V8 model); Randy Newman, John Mayer, The Coasters (in game sounds); Mike7O, mads1153, TheClumsyGeek (beta testing)


6 thoughts on “Radiator Springs add-on v 1.2

  1. Sorry for the typo: tested on ATS 1.34.

    1. Please make it compatible with US expansion, Viva Mexico, Canadream & Coast to Coast

  2. Thank for update! :-)

  3. Never can get this to work with the main other map mods coast to coast, Viva Mexico, Canadream

  4. awesome addon … greatest of them all !!!

  5. Does not work anymore. You say you updated it, but it crashes the game automatically when using with c2c and / or usexpansion or whatever. So, the mod is useless as it is now. Its something about an unit name being used already. Cant remember right but you just need to see the console (but i guess modders these days dont even bother to actually test their mods).

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