Klaas’ Economy Mod v 1.2.0

klaas-economy

All right reserved to Klaas . Please do not repost this mod.
Contact: [email protected]
Use contact adress for bugs or any suggestions.

General features:
– The minimum income is approx. 0.40$/mile for Quickjobs and at least 0.70$/mile for Freightmarket jobs.
– AI Drivers will generate minimum 0.30$/mile
– New loan system, which will increase your loan limit at every level. (up to 2.000.000$)
– Real limit for driving and sleeping time.
– Fuel discount for garage increased to 20%
– Truck refund value is set to 75% of it’s value.
– You will gain less experience and you will level up harder than vanilla game.
– Due to low income, saving fuel will have big importance as well as Fuel Economy skill.
– You will have to make Quickjobs until level 9 (approx.), due to lack of money. At level 9 , your bank loan limit will allow you to buy a stock truck.
– Insurance will be very important. Even the regular tire damage will cause problems. Maintaining the insurance as low as possible will be essential for making profit.
– Fines have been reduced, but they are still a threat for your profit.
– Police frequency has been reduced.
– Fines will not be doubled if a police car is near you.
– Fines probability has been reduced in some cases, especially if a police car isn’t near you.

Changelog:
– Income has been reduced to match real life values
– Bonuses have been reduced to reduce high income at high levels
– Bank loans daily payment has been reduced

Author: Klaas

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5 thoughts on “Klaas’ Economy Mod v 1.2.0

  1. Will this work with map mods like Mexuscan and C2C?

    1. Yes, but give more priority to my economy mod.

  2. Steve Hollar

    Thanks so much. This was my biggest complaint about the stock game. It was just too easy to make money, gain levels, and grow the business. You have made it far more realistic. Keep up the great work. I would love to see random events happen too, like drivers unexpectedly quiting or stealing from the company. Maybe some major financial setbacks. I don’t know if this would have to be done by SCS or if a mod could be developed. Anyway, thanks again for this excellent mod.

  3. Well, you can #### off the drivers by relocating the trucks they drive.
    The best financial setbacks I have is when a policecar cuts in my lane and I have to ram it out of my way. Before this event I do a quicksave and if I like the way my action is unfolding, regarding performance and technique, I keep the financial setback. Best I could do, however, was 1800 dollars. So it’s hard work.

  4. Thanks for update.
    Good job

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