Nice Mod. but your material files are wrong. there’s no vehicle reflection in them so they cause errors and it makes the paint look dull. Also every .mat, .tobj and .dds you didn’t edit doesn’t need to be in the mod.
replace the 2 paint .mat files (model_p1_paint.mat and model_p1_paint_Beige.mat) with this. it looks much better. Thanks for the mod!
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Nice Mod. but your material files are wrong. there’s no vehicle reflection in them so they cause errors and it makes the paint look dull. Also every .mat, .tobj and .dds you didn’t edit doesn’t need to be in the mod.
replace the 2 paint .mat files (model_p1_paint.mat and model_p1_paint_Beige.mat) with this. it looks much better. Thanks for the mod!
material : “eut2.truckpaint.tsnmap.airbrush.flipflake.altuv” {
texture[0] : “/vehicle/truck/kenworth_t680/interior/pain.tobj”
texture_name[0] : “texture_base”
texture[1] : “/vehicle/truck/kenworth_t680/interior/int_big_ao.tobj”
texture_name[1] : “texture_paintjob”
texture[2] : “/vehicle/truck/kenworth_t680/interior/int_big_no.tobj”
texture_name[2] : “texture_nmap”
texture[3] : “/material/custom/flake_noise.tobj”
texture_name[3] : “texture_flakenoise”
texture[4] : “/material/environment/vehicle_reflection.tobj”
texture_name[4] : “texture_reflection”
diffuse : { 1 , 1 , 1 }
specular : { 1 , 1 , 1 }
shininess : 250
add_ambient : 0
env_factor : { 0.073239 , 0.073239 , 0.073239 }
aux[5] : {30, 30, 2.5, 0}
aux[6] : {1, 1, 0, 1}
aux[7] : {0, 0, 1, 0.25}
aux[8] : {1, 0, 0, 0}
}
The mod also changes the GPS in the dash to show the dash display screen.
Didn’t want that.
Hello, Good job but please with GPS