OpenRoad: Big Money

OpenRoad: Big Money

Job pay is multiplied by 10. All game payment coefficients are increased tenfold: revenue_coef_per_km 0.9 → 9, cargo_market_revenue_coef_per_km 1.0 → 10, driver_revenue_coef_per_km 0.67 → 6.7, and driver_cargo_market_revenue_coef_per_km 0.77 → 7.7. The fixed_revenue value is increased from 600 to 6000. Offers already on the market should also show the new price.

A new profile starts with $10,000,000 instead of $1,500. Existing profiles keep their current money.

This mod also includes the economy changes from OpenRoad: Free Services, No Sleep, and No Fines: free towing, no cancellation fine, no cargo-damage pay cut, and no fatigue.

If job pay has not increased, place Big Money above every other mod that changes def/economy_data.sii in the Mod Manager. This includes our Free Services, No Sleep, and No Fines mods, as well as other authors’ economy, fatigue, or fines mods. The game uses the highest-priority copy of this file.

Load order in the Mod Manager (top = highest priority). Mods in this family that change the same file already include the changes from those listed below them:

1. OpenRoad: Hyper Power
2. OpenRoad: Super Power (disable this if Hyper Power is enabled)
3. OpenRoad: Big Money
4. OpenRoad: Free Services
5. OpenRoad: No Sleep
6. OpenRoad: No Fuel
7. OpenRoad: No Fines
8. OpenRoad: No Rollover
9. OpenRoad: No Damage
10. OpenRoad: More Traffic

Compatibility: Game version 1.61 (built from the 1.61 game files). Single-player only; not for TruckersMP or Convoy. The mod may need to be updated after a major game update.

Credits:
ALEXaloysha

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