Sound Fixes Pack v 17.23 [1.6/1.27 open beta]

DESCRIPTION
===========

– Pack provides improvements to common sounds in the game, making them feel more immersive and real.
– The goal of the mod is to make the game’s sounds feel like real life!

MINIMUM REQUIREMENTS
====================

Requires higher priority in Mod Manager than:
– any map mods (e.g. ProMods, RusMap, etc.)
– any AI traffic mods (e.g. Jazzycat’s traffic packs)
– any AI traffic density/behavior mods (e.g. Piva’s traffic density mod)!

CHANGELOG 17.23
===============
1 reworked sound for one of the chemical factory sounds, courtesy of AlexeyP.
New slow gravel sound for external camera.
Added 2 sounds for cows (1 from AlexeyP). [ATS edition]
Added 3 sounds for some idle horses. [ATS edition]
More locations added for cicada ambience (plays at daytime) and cricket ambience (plays at nighttime). [ATS edition]
Lowered volume of Driver Alert Support. [ATS edition]
Adjusted prepass red sound to use 6 beep sequence (volume lower than default game). [ATS edition]
Lowered air cutoff sound in interior. [ETS2 edition]
Finetuned swing open gate sound and rising arm barrier sound for Animated gates mod by Schumi (sounds are in sync with animation). [ETS2 edition]

FEATURE LIST
============

## 1. Tire / Tyre sounds

* Real interior + exterior tire sounds. Tires will resonate in the cab depending on how fast you are accelerating and what speed you are in, giving a feel for your sense of speed.
* Heavier gravel sounds on dirt/gravel roads.

## 2. Suspension sounds

* Light and medium impacts to suspension can trigger cabin squeaking and movement sounds of the cabin.
* Hard impacts can trigger key swinging sounds in interior view.

## 3. Gameplay / UI sounds

* “Late music” replaced with Nokia phone ringtone sound (volume of this sound depends on Music volume in the in-game Audio settings).
* “Bing bong” chime for train and ferry loading screen sounds.
* Reduced volume of garage door sound, adviser message sound and yawning sound.
* New quiet photo camera sound effect for screenshots.

## 4. Fuel / Gas station sounds

* Retro/historic ding sound for while the fuel is pumping (circa 1960s to 1970s). The number of dings can help give you an idea on how much you refueled…
* Real fuel pump, fuel lid, door close, seat belt click and key insertion sound effects for after refueling to a full tank.

## 5. Interior sounds

* Real stick/switch/button sounds for: parking brake, hazard light, wiper stick, light switch and blinker / indicator / turn signal.
* Retarder sound changed to real retarder sound.
* Real rumblestrip sound.
* Lane-keeping (Driver Alert Support) alert sound if you drive on to the grass too fast (as per EU legal regulations).
* Lift axle sound now includes button press sound effect.
* Pattering of rain on windshield audible in the cabin during heavy rain.
* At high speeds, wind will sound slightly faster.
* Mix of default amplified gear grinding sounds and new gear grinding sounds. Can be heard when you have damaged the transmission and/or gearbox.

## 6. Trailer sounds

* Real sound effects for trailer coupling + uncoupling.
* Included air brake hose deattachment sound when uncoupling.

## 7. AI Traffic sounds

* More refined generic AI traffic car sounds. Less buzz noise and more tire sounds and quiet engine sounds.
* AI traffic vehicles given new horn sounds. Depending on the patience of the driver, a short or long honk may be used.
* AI traffic trucks/buses given more variations of detailed sounds (may include turbo sounds, distinctive engine sounds, sounds of gear changes, etc.).
* Variety of engine sounds for several vehicles (e.g. motorbike sounds for motorbikes) in various AI Traffic mods and in stock trucks from the original game.
* You can hear the slight sound of vehicles overtaking you or passing by you in the oncoming lane.

## 8. Mover sounds

* Louder volume and reworked audio for a vast amount of moving objects including biplanes, trains (included train horns) etc.
* Enabled sound for a vast amount of movers that don’t originally come with sound (e.g. F22 jet fighters, ocean waves, tugboats, hot air balloons, you name it!).

## 9. Location based ambience

* Prefab (i.e. company and delivery point) soundscape enhanced for American Truck Simulator (includes both daytime and nighttime ambience such as cicadas and crickets).
* Suitable volumes and sounds of environmental ambience for various map mods.
* Some suitable sounds included for various companies and delivery points.

COMPATIBILITY
=============

* ETS2 1.27.0 and ATS 1.6.0. No errors in game log. Must have high priority in Mod Manager.
* Compatible with all trucks, including truck mods.
* Does not replace individual truck sounds, so can be used with an unlimited amount of truck sound mods of your choice.
* Compatible with all maps.
* Supports compatibility with Realistic Weather Sound 1.7.7 (provides realistic thunder + exterior rain sounds). Both mods can be enabled at the same time. Check the load order image included for more details.
* If using any of Grimes’ seasonal mods, place the seasonal mod with higher priority than the Sound Fixes Pack for a more accurate seasonal experience.
* If using winter mods, please enable Frosty Winter Weather Sound addon from Options folder of Sound Fixes Pack for winter sounds.
* Traffic behavior mods (in lower priority in Mod Manager) can enable realistic sound ranges plugin from Sound Fixes Pack by inserting this line into def/traffic_data.sii: @include “traffic_data_update.sui”

SET TIRE AND WIND VOLUME
========================

Wind or tire noise too loud? No problem. You can configure its volume using these developer commands. Syntax is as follows:

s_air_noise [value from 0.0 to 1.0] (default is 1)
s_wheel_noise [value from 0.0 to 1.0] (default is 1)

CREDITS
=======

* SCS Software for base sounds
* Drive Safely for pitch, reverberation and sound edits, some sound samples, and for compiling mod
* antonvezdehod, Ludmilla and Katixa/Irreo for some tire sounds
* Balamut for some key swing and light suspension sounds
* AlexeyP for some trailer coupling, gate/barrier and fuel pump sounds
* nIGhT-SoN for raindrop definitions

OFFICIAL SCS FORUM LINK
=======================

The SCS Forum link below for Sound Fixes Pack holds all official download links and can be used to give feedback and ask any questions about the mod:
http://forum.scssoft.com/viewtopic.php?f=212&t=200919

LIST OF SUPPORTING TRAFFIC DENSITY/BEHAVIOR MODS
================================================

The following traffic density/behavior mods have enabled the realistic AI Traffic sound range effect plugin from the Sound Fixes Pack:

-DP’s Realistic Traffic [ATS/ETS2]
-Piva’s traffic density mod [ATS/ETS2]
-Fr8i’s Improved Traffic [ETS2]
-Real Traffic Density by Cip [ETS2]
-Rudi’s High Traffic Mod [ETS2]

Credits:
SCS Software, Drive Safely, antonvezdehod, Ludmilla, Katixa/Irreo, Balamut, AlexeyP, nIGhT-SoN

DOWNLOAD 215 MB [ShareMods]
DOWNLOAD 215 MB [Google Drive]

4 thoughts on “Sound Fixes Pack v 17.23 [1.6/1.27 open beta]

  1. I love your sound mod I think it’s the best out there. But I do have a question. If it’s possible do you think you could apply sounds to specific trailers like you do for trucks and other things? For example reefer trailers if old are kinda loud when the reefer unit is running and even the newer ones hum when running so do you think you could add those noises to the corresponding reefer trailers? Jazzycats container mod in his pack. I know from pulling cans that they are very noisy. They creek rattle and Bang very loudly over the slightest bump and when you get on the brakes hard they tend to let out a Loud humming squeek. Kind of like bicycle brakes do when wet but louder. What do you think? Is it possible?

    1. Drive Safely

      Brakes and suspension sounds for trailers are not possible at the moment.

      Reefer hum sound could be possible, but it wouldn’t be a continuous loop. Workaround is to use a really long and large size sound file. Not very practical.

      The other alternative is to have a separate sound addon specifically for reefer trailers. But then you’d have to disable it every time you aren’t pulling a reefer trailer.

      1. I see what you’re saying. Dang that sucks tho. It would be pretty cool tho…maybe one day.

  2. Hi. My private Kenworth engine sound is disappeared.
    Do not edit the sound of truck engines. Please.

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