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	<title>
	Comments on: Kenworth T680 Paint Interior	</title>
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	<link>https://atsmods.lt/kenworth-t680-paint-interior/</link>
	<description></description>
	<lastBuildDate>Sun, 14 Feb 2016 01:55:08 +0000</lastBuildDate>
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		<title>
		By: Team SPL		</title>
		<link>https://atsmods.lt/kenworth-t680-paint-interior/#comment-2898</link>

		<dc:creator><![CDATA[Team SPL]]></dc:creator>
		<pubDate>Sun, 14 Feb 2016 01:55:08 +0000</pubDate>
		<guid isPermaLink="false">http://atsmods.lt/?p=2381#comment-2898</guid>

					<description><![CDATA[Hello, Good job but please with GPS]]></description>
			<content:encoded><![CDATA[<p>Hello, Good job but please with GPS</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Aiightis		</title>
		<link>https://atsmods.lt/kenworth-t680-paint-interior/#comment-2360</link>

		<dc:creator><![CDATA[Aiightis]]></dc:creator>
		<pubDate>Thu, 11 Feb 2016 06:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://atsmods.lt/?p=2381#comment-2360</guid>

					<description><![CDATA[The mod also changes the GPS in the dash to show the dash display screen.

Didn&#039;t want that.]]></description>
			<content:encoded><![CDATA[<p>The mod also changes the GPS in the dash to show the dash display screen.</p>
<p>Didn&#8217;t want that.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Aiightis		</title>
		<link>https://atsmods.lt/kenworth-t680-paint-interior/#comment-2359</link>

		<dc:creator><![CDATA[Aiightis]]></dc:creator>
		<pubDate>Thu, 11 Feb 2016 06:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://atsmods.lt/?p=2381#comment-2359</guid>

					<description><![CDATA[Nice Mod. but your material files are wrong. there&#039;s no vehicle reflection in them so they cause errors and it makes the paint look dull. Also every .mat, .tobj and .dds you didn&#039;t edit doesn&#039;t need to be in the mod. 

replace the 2 paint .mat files (model_p1_paint.mat and model_p1_paint_Beige.mat) with this. it looks much better. Thanks for the mod!

material : &quot;eut2.truckpaint.tsnmap.airbrush.flipflake.altuv&quot; {
	texture[0] : &quot;/vehicle/truck/kenworth_t680/interior/pain.tobj&quot;
	texture_name[0] : &quot;texture_base&quot;
	texture[1] : &quot;/vehicle/truck/kenworth_t680/interior/int_big_ao.tobj&quot;
	texture_name[1] : &quot;texture_paintjob&quot;
	texture[2] : &quot;/vehicle/truck/kenworth_t680/interior/int_big_no.tobj&quot;
	texture_name[2] : &quot;texture_nmap&quot;
	texture[3] : &quot;/material/custom/flake_noise.tobj&quot;
	texture_name[3] : &quot;texture_flakenoise&quot;
	texture[4] : &quot;/material/environment/vehicle_reflection.tobj&quot;
	texture_name[4] : &quot;texture_reflection&quot;
	diffuse : { 1 , 1 , 1 }
	specular : { 1 , 1 , 1 }
	shininess : 250
	add_ambient : 0
	env_factor : { 0.073239 , 0.073239 , 0.073239 }
	aux[5] : {30, 30, 2.5, 0}
	aux[6] : {1, 1, 0, 1}
	aux[7] : {0, 0, 1, 0.25}
	aux[8] : {1, 0, 0, 0}

}]]></description>
			<content:encoded><![CDATA[<p>Nice Mod. but your material files are wrong. there&#8217;s no vehicle reflection in them so they cause errors and it makes the paint look dull. Also every .mat, .tobj and .dds you didn&#8217;t edit doesn&#8217;t need to be in the mod. </p>
<p>replace the 2 paint .mat files (model_p1_paint.mat and model_p1_paint_Beige.mat) with this. it looks much better. Thanks for the mod!</p>
<p>material : &#8220;eut2.truckpaint.tsnmap.airbrush.flipflake.altuv&#8221; {<br />
	texture[0] : &#8220;/vehicle/truck/kenworth_t680/interior/pain.tobj&#8221;<br />
	texture_name[0] : &#8220;texture_base&#8221;<br />
	texture[1] : &#8220;/vehicle/truck/kenworth_t680/interior/int_big_ao.tobj&#8221;<br />
	texture_name[1] : &#8220;texture_paintjob&#8221;<br />
	texture[2] : &#8220;/vehicle/truck/kenworth_t680/interior/int_big_no.tobj&#8221;<br />
	texture_name[2] : &#8220;texture_nmap&#8221;<br />
	texture[3] : &#8220;/material/custom/flake_noise.tobj&#8221;<br />
	texture_name[3] : &#8220;texture_flakenoise&#8221;<br />
	texture[4] : &#8220;/material/environment/vehicle_reflection.tobj&#8221;<br />
	texture_name[4] : &#8220;texture_reflection&#8221;<br />
	diffuse : { 1 , 1 , 1 }<br />
	specular : { 1 , 1 , 1 }<br />
	shininess : 250<br />
	add_ambient : 0<br />
	env_factor : { 0.073239 , 0.073239 , 0.073239 }<br />
	aux[5] : {30, 30, 2.5, 0}<br />
	aux[6] : {1, 1, 0, 1}<br />
	aux[7] : {0, 0, 1, 0.25}<br />
	aux[8] : {1, 0, 0, 0}</p>
<p>}</p>
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