Real economy V1.0, the realistic economy mod for ATS

ecogame-economy

This is my realalistic economy mod made for ATS, as i’m based in Europe i’m not sure about the average wages in the US. So i’ve based it a little on whats normal in my country, but not to hard.

Now you realy have to work!

Levels XP requirement doubled
10 freights before you can get your first loan from the bank
New Loan system (who needs 10k loans? this is trucking business, not a garden shed loan)

Loan 1: 150k, 15% interest rate, 52weeks repayment
Loan 2: 250K, 13% interest rate, 52weeks repayment
Loan 3: 500K, 11% interest rate, 52 weeks repayment
Loan 4: 1M, 9% interest rate, 52weeks repayment.

At 10 jobs you can get your first loan for your own truck (150K) with some spare cash left at the moment (trucks are cheap in the US!)
At level 20 the bank notices you’r a real good driver and gives you a credit raise to 500K, now they are willing to invest in your company
If you make it to lvl 30 they are willing to invest 1M for new trucks and a extra garage.

Some people may find these loans outrageous, but its normal in the real world to have this kind of loan for a company. You don’t just have 500k on the bank to buy a couple new trucks. You loan money from the bank to invest in equipment, you work hard to repay your loan, and then you can start making the money.

Fuel discount in the garage is 35% instead of the misserable 15% in stock game. Now its worth it to fuel up at your own garages. (we buy fuel in bulk for the garages remember)

Garage build cost is 150K, upgrade is 75K, abandoned job fine is 15K!!! The company gets a very hard hit when declining jobs midway, people don’t accept it!

For the income on transporting:
No standard payment (you’ll see $0 + $/km ingame, can’t remove the first part as its hard coded). Fixed revenue of $0.60/KM, with increasing revenue on the skilled driver. (Remember that $0.75 for a litre gas, and a truck that uses 50Litres for 100KM, now you know eco driving and a big garage with fuel storage has sense)

AI drivers also no fixed payment and around 0.35 fixed payment with no skill (also increases with skill) But as their skill increases, there income for the company increases to, this is just to keep it realistic. And off course income and maintenance which combined are ~0.10/KM so total price for a unskilled driver will be 45cents/KM

Hire cost is $500 for drivers.

*Note, as i’m european i use the metric system in my calculations, the base game is also calculated in metric system with factors to recalculate to the imperial system.

Check the images for the best $/KM runs i get on a lvl 5 (17 jobs delivered, 10 hired 7 with my own truck) on a lvl 3 long distance, and 1 lvl ADR. Its still a little on the high side compared to my home country in western europe, but thats to keep it a game. Its not real life :).

Feel free to upload it to other mod sites, but keep the original text/description. I’ve locked the mod folder on purpose!

Credits:
aadje93

DOWNLOAD 27 KB

19 thoughts on “Real economy V1.0, the realistic economy mod for ATS

  1. Scaniadriver of rh trucking

    awesome
    thanks for that

    1. you’re welcome my friend,

      i enjoy the game alot, but was disapointed its the same inflated eco system as ETS2, so i tweaked it a little to my liking for realistic numbers.

  2. Scaniadriver of rh trucking

    maybe you take a look at it
    no file
    thanks in advance

    1. Hi, in the bottom check the download link :)

      thanks

      1. Scaniadriver of rh trucking

        thanks mate to rework the link
        yeah know what you are talking about
        not realistic too what the scs guys are giving us

  3. Good Job. I really like your work and hope you will continue.

  4. I appreciate the effort but when you’re making an economy mod for the US, you have to use US data not EU data. Hell your data isn’t even correct for EU, i don’t know how you came up with half the numbers you suggest.

    Anyway,if you want to make a \realistic\ economy mod, first do some research both for EU and US drivers and trucking companies.See what’s the average pay for beginners and experienced, the fuel prices, the loans the banks give,the interest rates and how do those form in the first place.

    Again,i appreciate your effort and i might use it, but it’s not realistic.

    1. Scaniadriver of rh trucking

      i like to have it realistic too,understand what you wanted to say geosyll
      sounds you know what you are talking about and sounds like you are from the states but why not providing us europeans not with some links to get what you are talking about

      i downloaded this file because i like it to have a slower economy and not the bad original and if it is true what you are talking about a future update of this mod.but giving adjee some us data would be great mate

    2. Thanks for your reply, i’m indeed european, and not a truck driver. If you got some “real” numbers for wages and current interest rates in the U.S. i’m very happy. I couldn’t find alot on the internet as the financial google searches are just bloated with ads and landing pages for mortgage which is not a good source if you ask me. I know the rent is high, in Holland its now around 2-3% but at the current time the interest rate on loans is historically low.

  5. Should I put the file in the modmap or somwhere else?

    1. You place the .scs file in your “my documents -> American truck simulator -> mods” map. Then in-game press on mod manager when you can select your profile (the start screen) and activate it, click on the mod, then right arror in the middle so it goes to the right on the activated mods list.

  6. mod doesn’t appear in the mod list ingame :<

    1. Did you put the mod in the ATS mod map?

      1. Yup, I’ve put it in “My documents>American truck simulator>mod” folder. I can see every other mod in the game mod manager list, except this one. Weird bug really :(

        1. Stormmaster

          Mod doesn’t appear because it’s not a .scs file but rather a password protected RAR archive with renamed extension. Change it’s extention to .rar, then unrar it. You will have to enter the password which I have no idea where to get…

        2. Stormmaster

          It doesn’t appear because it’s not a .scs file but rather a password protected RAR archive with renamed extention. Change it’s extention back to .rar and unrar it. You will have to enter the password which I have no idea where to get. Author mentioned something about locking the folder on purpose, so probably it hasn’t always been like this.

  7. Stormmaster

    It doesn’t appear because it’s not a .scs file but rather a password protected RAR archive with renamed extention. Change it’s extention back to .rar and unrar it. You will have to enter the password which I have no idea where to get. Author mentioned something about locking the folder on purpose, so probably it hasn’t always been like this.

  8. Something like this is the first thing I do in each version of ATS 2. I thought I would download it but you have it blocked and so I can not correct the errors that “always” have the mods. I do not know why moderators block their jobs if one can modify them directly at the base of the game. I modify practically everything. From the economy to the actions of the police, the climate that is disgusting that of the game; mainly the lighting of the game that is a sovereign ####. As I leave it looks sensibly “BEAUTIFUL” the game. I’ll leave an image here for you to see (https://imageshack.us/i/pnOF3ODwp). Only with modifying a few small numbers in the three climates of the game. Tea would appreciate it if you upload it unlocked to see what it is that you modify. I only change the economy.sii folder but many charges must be modified directly because they do not adjust to the real prices.

  9. oi pq quando baixa um mod e nunca vem o arquivo certo vem um monte de coisa q não tem nada aver

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