Mexuscan Map v 1.8

Date 2016-05-29 09:11

Mexuscan

Coast 2 Coast v1.7.2 minimum is REQUIRED for playing or game crash

Priority:
1-Mexuscan 1.8
other map mod
2-C2C 1.7.2
other no map mod

Incompatible with all Mario map mod

work in progress for compatibility with USA Offroad Alaska Map By Rob Viguurs

1.8
add saskatoon, regina, moncton, gaspe, fort mcmurray, sudbury
compatible with ATS 1.3
special thanx to m1keY for help

Author: ManiaX

DOWNLOAD 28 MB

19 Responses to Mexuscan Map v 1.8

  1. Srob60

    Hi great job….when you add Quebec city in your mod ???

  2. Srob60

    Hi…it’s a great job you make….i suggest you add a new city as Quebec city please

  3. Thank You for this release….keep up the great work :-)

    https://fidskins.wordpress.com/

  4. not working for me : with mexuscan on top i have no cities on map, with c2c on top and mexuscan below i have cities ( missing only a connection road from san diego to san luis ) but missing job.
    i have 1.3 version and c2c 1.8
    thanks

  5. dave

    thank you for fixing it so works on the new update don’t listin to those orther fools it work great for me :)

  6. bianca

    impossible to ride on the truck card falls into the void

  7. michael

    works for me also…check your mods guys..some mods will corrupt your game,could be maps trailers or trucks the culprits are the packs

  8. zrlvthn

    “work in progress for compatibility with USA Offroad Alaska Map By Rob Viguurs”

    Good news!! Thanks you for this awesome work.

  9. this is my log file :
    “00:00:42.651 : New profile selected: ‘OneRacer’
    00:00:42.698 : [zipfs] Coast_to_Coast_v1.7.2.zip: read ok, 3600 entries [0x87819240]
    00:00:42.698 : [mod_package_manager] Mod package Coast_to_Coast_v1.7.2 has been mount (package_version: 1.7.2, source: User mods)
    00:00:42.725 : [zipfs] mexuscan_1.8.scs: read ok, 2126 entries [0x261b9052]
    00:00:42.725 : [mod_package_manager] Mod package mexuscan_1.8 has been mount (package_version: 1.8, source: User mods)
    00:00:47.206 : game
    00:00:47.419 : [bullet] Starting physics server: Bullet
    00:00:47.578 : Loaded trailers: 56
    00:00:47.582 : Loaded traffic vehicles of type ‘car’: 29
    00:00:47.582 : Loaded traffic vehicles of type ‘car_city’: 4
    00:00:47.583 : Loaded traffic vehicles of type ‘truck_city’: 1
    00:00:47.584 : Loaded traffic vehicles of type ‘police’: 2
    00:00:47.585 : Loaded traffic vehicles of type ‘truck’: 12
    00:00:47.586 : Loaded traffic vehicles of type ‘bus’: 5
    00:00:47.586 : Loaded traffic vehicles of type ‘tram’: 1
    00:00:47.588 : Loaded traffic trailers of type ‘semi_trailer’: 14
    00:00:47.589 : Loaded traffic trailers of type ‘parked’: 14
    00:00:47.589 : Loaded addon hookups: 0
    00:00:47.591 : Loading resource server data ….
    00:00:47.591 : Loading vegetation data ….
    00:00:47.593 : Loading road data ….
    00:00:47.599 : Loading terrain data ….
    00:00:47.605 : Loading railing data ….
    00:00:47.606 : Loading building data ….
    00:00:47.625 : Loading model data ….
    00:00:47.642 : Loading prefab data ….
    00:00:47.657 : Loading traffic rule data ….
    00:00:47.673 : Loading sign data ….
    00:00:47.690 : Loading city data ….
    00:00:47.707 : Loading traffic semaphore data ….
    00:00:47.723 : Loading traffic signs data ….
    00:00:47.757 : Loading hinges data ….
    00:00:47.773 : Loading stamp data ….
    00:00:47.790 : Loading movers data ….
    00:00:47.809 : Loading ferry data ….
    00:00:47.827 : Loading country data ….
    00:00:47.996 : Loading sound item data ….
    00:00:48.009 : Loading live stream data ….
    00:00:48.013 : Loading trigger action data ….
    00:00:48.015 : Loading cutscene data ….
    00:00:48.045 : Loading cargo data ….
    00:00:48.056 : Loading company data ….
    00:00:48.108 : Ignoring obsolete attribute ‘truck_damage_coef’ of unit ‘.game.data’ (of type ‘game_data’).
    00:00:48.108 : Ignoring obsolete attribute ‘trailer_damage_coef’ of unit ‘.game.data’ (of type ‘game_data’).
    00:00:48.108 : Ignoring obsolete attribute ‘truck_to_trailer_dmg’ of unit ‘.game.data’ (of type ‘game_data’).
    00:00:48.153 : Resources load time: 786ms (250 MB)
    00:00:48.153 : Map ‘/map/usa.mbd’ loading started ….
    00:00:48.711 : Map successfully loaded.
    00:00:48.721 : Map load time: 567ms (0 MB)
    00:00:48.733 : Loading save ‘/home/profiles/4F6E655261636572/save/autosave/game.sii’
    00:00:48.807 : Company item without company assignment! (-63656.4 32.3945 -16579.3)
    00:00:48.807 : Company item without company assignment! (95083 7.44141 -18231.1)
    00:00:48.807 : Company item without company assignment! (93531.2 -3.03906 -18059.4)
    00:00:48.826 : Road network navigation caching started.
    00:00:54.972 : Road network navigation caching finished.
    00:00:55.129 : Garage update started.
    00:00:55.129 : Garage spawn point not found! (fairbanks)
    00:00:55.129 : Garage spawn point not found! (atlantica)
    00:00:55.129 : Garage spawn point not found! (honolulu)
    00:00:55.129 : Garage spawn point not found! (kailua)
    00:00:55.129 : Garage spawn point not found! (laie)
    00:00:55.129 : Garage spawn point not found! (volcano)
    00:00:55.129 : Garage spawn point not found! (kailua_k)
    00:00:55.129 : Garage spawn point not found! (lihue)
    00:00:55.203 : Garage spawn point not found! (yuba_city)
    00:00:55.309 : Garage update finished.
    00:00:55.313 : Economy load time: 7946ms (9 MB)
    00:00:56.058 : Item duplication detected! 0xE917C4995016DA
    00:00:56.271 : Create actor: (52 MB)
    00:00:56.314 : Game init finished. (312 MB)
    00:01:20.216 : quit
    00:01:20.227 : Creating save-game file (/home/profiles/4F6E655261636572/save/autosave/game.sii) …
    00:01:20.259 : Game has been auto-saved.
    00:01:21.734 : quit
    00:01:22.612 : [net] LOG INFO: Stopped
    00:01:22.687 : [sys] process shutdown

  10. alexcyrh22

    i+step+down+from+interstate+10+at+phoenix,+the+road+is+broke

  11. kevin

    hey man cant get it to work wich kinda sucks considering I live in Canada.i put on mexuscan 1.8 and c 2 c 1.7.2.thats it and still don’t work ……

  12. VeeRod66

    do I unzip the file into the mod folder?
    I’m asking because mods are usually one file with .scs extension. This one uncompresses as several folders (def, font, automat, etc).
    Am i putting it in the wrong folder??

    help!

  13. Jaws009

    i have mexcan1.8 c2c.1.7.2 why it keep on crashing i have version 1.3.1.1s

  14. paulo

    good day , please friend would like you convert this mod for ETS2 , it would be very good to have this mod in ETS2


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