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Template Freightliner Cascadia 2018 v.3.9.3

Date 2017-03-06 20:29

DOWNLOAD 2.1 MB

Foggy Weather v 1.7.1 ‘Let’s make America Foggy again (ATS Edition)

Date 2017-02-26 13:10

Hello, after some time it’s time to release a new version Foggy Weather for ATS! :)
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MOD DESCRIPTION:
Have enough from ever-sunny (and rarely rainy) weather? Wan’t more variety ingame? Something new? Something realistic?
Then this is the right mod for you. Discover new weather-effects during passing through different landscapes with different climates. Enjoy the new lighting and be aware of thick fog in San Fran or heavy, brief sandstorm in the desert of Nevada & Arizona. (Just don’t forget to activate your hazard lights and full beam ;) )
1.7 introduces a new era of ‘Foggy Weather’. Not even climates were added and changed, also the game got a new look, especially while day. Finally fog, mist, smog, dust & sandstorms have a decreased and much more optimized chance to appear and thick fog in California (for sure except in San Fran (hehe)) were removed.

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CHANGELOG: UPDATE [1.7.1] (released: 26.02.2017)

– COMPLETE REROLL OF THIS MODIFICATION
– Added 12 new climates (mediterranean, semi-arid, alpine/highland, incl. special climates for the Monument Valley, cities, oceanic regions & Los Angeles + San Francisco)
– Mediterranean climate / Warm mediterranean climate: – Corrected (vs. vanilla SCS) bad weather-factor to 0.033 / 3,3 % (0.034) & wetting-factor to 0.1 (0.4)
– Corrected lighting (HDR factor; ambient; diffuse; specular; sun; fog) & depth of field to a more realistic look
– Added nice weather-variants (variations in wind, variations in cloud-shadows, light & low fog/mist/haze)
– Added bad weather-variants (variations in wind, variations in rain intensity, cloudy weather)
– Corrected temperatures to realistic ones during june and added more varierity (record min.: 13°C (55°F); record max.: 36°C (97°F))
– FINALLY changed the probabilities for weather-variants (much less chance to get fog while midday)
– In cities: – Night temperature are very often about 1°C higher then outside cities
– Especially while cloudy or rainy weather during night the clouds reflects the light, which was emited by the city. (sky is more yellowish/orangie)
– Wettness drying off faster then in the countryside

– Mediterranean (Coastal) climate / Cold mediterranean climate: – Same as mediterranean climate, except: – Drying-factor are increased to 0.02
– Higher chance to get into a heavier rain, due it is a oceanic region
– Higher chance for appearing fog/low fog while early morning, midday and evening
– Lower chance to get windless weather, due it is a oceanic region
– Special temperatures for this region like in RL during june (record min.: 7°C (45°F); record max.: 27°C (81°F))

– Mediterranean (Northern-coastal) climate / Cold mediterranean climate: – Same as mediterranean climate, except: – Bad weather-factor are increased to 0.183 / 18,3 %
– Drying-factor are increased to 0.015
– Higher chance to get into a heavier rain, due it is a oceanic region
– Higher chance for appearing fog/low fog while early morning, midday and evening
– Lower chance to get windless weather, due it is a oceanic region
– Special temperatures for this region like in RL during june (record min.: 7°C (45°F); record max.: 22°C (72°F))

– LS (Med. climate) / Cold mediterranean climate: – Same as mediterranean climate, except: – Bad weather-factor are increased to 0.07 / 7 %
– Light emission during night a bit reduced
– Higher chance to get into a heavier rain, due the city is in a oceanic region
– Lower chance to get windless weather, due the city is in a oceanic region
– High chance for appearing light smog while early morning, midday and early evening
– Lower chance to get windless weather, due the city is in a oceanic region
– Special temperatures for this region like in RL during june (record min.: 12°C (54°F); record max.: 32°C (90°F))

– SF (Med. climate) / Warm mediterranean climate: – Same as mediterranean climate, except: – Bad weather-factor are decreased to 0.03 / 3 %
– Higher chance to get into a heavier rain, due the city is in a oceanic region
– Lower chance to get windless weather, due the city is in a oceanic region
– Added special-heavy/low fog variants
– Very high chance to get foggy/misty weather, especially during morning and evening
– Special temperatures for this region like in RL during june (record min.: 9°C (48°F); record max.: 25°C (77°F))

– Desert climate: – Corrected (vs. vanilla SCS) bad weather-factor to 0.02 / 2 % (0.01) & drying-factor to 0.45 (0.01)
– Corrected lighting (HDR factor; ambient; diffuse; specular; sun; fog; dust; sandstorm) & depth of field to a more realistic look
– Added nice weather-variants (variations in wind, variations in clouds-shadows, light & low fog/mist/haze, light dust, light sandstorm; heavier sandstorm)
– Added bad weather-variants (variations in wind, variations in rain intensity, cloudy weather)
– Corrected temperatures to realistic ones during june and added more varierity (record min.: 16°C (61°F); record max.: 42°C (108°F))
– FINALLY changed the probabilities for weather-variants (much less chance to get heavier sandstorm while midday (11 a.m.-15 p.m.) & lower chance to get into a heavier sandstorm generally)
– Heavier sandstorms appears during afternoon until 19 p.m. and continue apprx. 40-70 minutes
– Higher chance to get clear skies with sunny weather
– In cities: – Night temperature are very often about 1°C higher then outside cities
– Especially while cloudy or rainy weather during night the clouds reflects the light, which was emited by the city. (sky is more yellowish/orangie)
– Wettness drying off faster then in the countryside

– LV (Desert climate): – Same as desert climate, except: – Much higher chance to observe a more purplish sky during the sunset

– Alpine/Highland climate: – Corrected (vs. vanilla SCS) bad weather-factor to 0.087 / 8,7 % (0.034) & drying-factor to 0.03 (0.1)
– Corrected lighting (HDR factor; ambient; diffuse; specular; sun; fog) & depth of field to a more realistic look
– Added nice weather-variants (variations in wind, variations in clouds-shadows, light & heavy low fog/mist, haze)
– Added bad weather-variants (variations in wind, variations in rain intensity, cloudy weather)
– Corrected temperatures to realistic ones during june and added more varierity (record min.: – 1°C (30°F); record max.: 27°C (81°F))
– Higher chance to get into misty, foggy or heavy foggy (inside a cloud) weather

– Semi-arid climate: – Corrected (vs. vanilla SCS) bad weather-factor to 0.075 / 7,5 % (0.01), wetting-factor to 0.3 (0.4) & drying-factor to 0.4 (0.01)
– Corrected lighting (HDR factor; ambient; diffuse; specular; sun; fog; dust; sandstorm) & depth of field to a more realistic look
– Added nice weather-variants (variations in wind, variations in clouds-shadows, light & low fog/mist, light dust, light dust-/sandstorm; heavier dust-/sandstorm)
– Added bad weather-variants (variations in wind, variations in rain intensity, cloudy weather)
– Corrected temperatures to realistic ones during june and added more varierity (record min.: 12°C (54°F); record max.: 38°C (100°F))
– FINALLY changed the probabilities for weather-variants (much (more (vs. desert climate)) less chance to get heavier sandstorm while midday (11 a.m.-15 p.m.) & much (more (vs. desert climate)) lower chance to get into a heavier sandstorm generally)
– Rare heavier sandstorms appears during afternoon until 19 p.m. and continue apprx. 25-70 minutes
– In cities: – Night temperature are very often about 1°C higher then outside cities
– Especially while cloudy or rainy weather during night the clouds reflects the light, which was emited by the city. (sky is more yellowish/orangie)
– Wettness drying off faster then in the countryside

– Monument Valley (Semi-arid climate): – Same as semi-arid climate, except: – Bad weather-factor are decreased to 0.021 / 2,1 %
– Wetting-factor are increased to 0.4
– Drying-factor are increased to 0.45
– Less chance to get into a dust-/sandstorm
– Dust-/sandstorms have a more reddish look due the red ground there
– Special temperatures for this region like in RL during june (record min.: 13°C (55°F); record max.: 37°C (99°F))

– Northern semi-arid climate: – Same as semi-arid climate, except: – Bad weather-factor are increased to 0.12 / 12 %
– Less chance to get into a dust-/sandstorm
– Special temperatures for this region like in RL during june (record min.: 2°C (36°F); record max.: 26°C (79°F))

– Semi-arid (Coastal) climate / Cold semi-arid climate: – Same as mediterranean climate, except: – Bad weather-factor are decreased to 0.022 / 2,2 %
– Wetting-factor are increased to 0.125
– Drying-factor are increased to 0.02
– Higher chance to get into a heavier rain, due it is a oceanic region
– Higher chance for appearing fog/low fog while early morning, midday and evening
– High chance for appearing high fog while morning and before noon (phenomenon ‘June Gloom’)
– Lower chance to get windless weather, due it is a oceanic region
– Special temperatures for this region like in RL during june (record min.: 13°C (55°F); record max.: 32°C (90°F))

– Big change in lighting: removed reddish look of world and made it more white-yellowish, like in real life.
– Big change in depth of field: made the transition smoother and decreased the dof-filter
– Replaced loading-bars with more recent one
– Changed mod-description ingame
– Added DLC-dependencies to the mod-description
– Changed the mod-icon
– Compatibility to 1.5.x (Re-scale)
– Removed the ‘Light Edition’ due to there is no use anymore for it
– ‘Default’ climate ingame aren’t anymore active in the scs-built-map
– KNOWN ISSUE #1: Due to SCS and PRISM3D-engine sometimes the temperature doesn’t change when passing a border to an other climate. Possible fix, if you want: Create a save-file and reload the game.
– KNOWN ISSUE #2: Due to SCS and PRISM3D-engine sometimes the weather may change too fast when passing a border to an other climate. Possible fix, if you want: Create a save-file and reload the game.
– KNOWN ISSUE #3: Due to SCS and PRISM3D-engine sometimes you get into a ‘bubble’ inside fog, where you have no fog at all, but some meters aways you have a wall of fog, while the transition between nice weather and thick/heavy fog. Possible fix, if you want: Create a save-file and reload the game.

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OLDER VERSIONS:

UPDATE [1.6.3.1] (released: 01.07.2016)

– Updated for compatibility with ATS 1.3.x

– – – – – – – – – – – – – – – – – – – – – –
UPDATE [1.6.3] (released: 08.02.2016)

– Added a lite variant for players who don’t want thick sandstorms and fog

– – – – – – – – – – – – – – – – – – – – – –
UPDATE [1.6.2] (released: 08.02.2016)

– Added low fog variants while early morning near west coast
– Added more variants of stronger sandstorms in desert
– More sandstorms while midday (10 a.m.-15 p.m)
– Corrected look of sun while sandstorms
– Corrected colour (/color (for the Americans here ^^)) of stronger sandstorms
– Corrected lighting while fog or sandstorm

– – – – – – – – – – – – – – – – – – – – – –
UPDATE [1.6.1] (released: 05.02.2016)

– Fixed skybox-bug while early morning
– Fixed discription
– The version stands now in a squared bracket
– Added loading bars

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COMPATIBILITY:
This mod REQUIRES ATS 1.5.x. VERSIONS BELOW (1.0-1.4.x) WILL NOT properly WORK with the modification. Also all two DLC’s (DLC NEVADA; DLC ARIZONA) are recommended for full experience the mod bring the effects with one.
IF California, Nevada & and Arizona got not touched by a map-mod, this mod is compatible with that map-mod. Otherwise it’s NOT!
Exceptions: – ‘Project West (v 1.2)’ – Please activate the add-on for using this map-mod with my weather-mod.
Other add-ons for other map-mods will come with 1.7.2 (Update for ATS 1.6).
This mod aswell are not compatible with other weather mods except HDR correction. But it’s not recommended.
Other mods like real companies, AI-traffic or truck-mods are compatible.

In case the game got updated to a new version & the modification aren’t compatible with:
(Steam client → LIBARY → right click on American Truck Simulator → Properties → Betas tab → temporary_1_5 – 1.5.x for incompatible mods)

CREDITS: Developer: – Main creator: GerScaniaTrucker
– Support by: ———-
– Based on work of SCS Software (http://scssoft.com)

Beta Testers: Senior: – ClumsyGeek (https://youtu.be/theclumsygeekgaming)
– FalloutH4kk4 (http://forum.scssoft/memberlist.php?mode=viewprofile&u=151667)
– jules.raton (http://forum.scssoft/memberlist.php?mode=viewprofile&u=156584)
– digitalxak (http://forum.scssoft/memberlist.php?mode=viewprofile&u=156340)
– SlavikSD (http://forum.scssoft/memberlist.php?mode=viewprofile&u=144494)

Normal: – Chief86 (http://forum.scssoft/memberlist.php?mode=viewprofile&u=149743)

Special Thanks to: – To the community of ATS for feedback
– ClumsyGeek (https://youtu.be/theclumsygeekgaming) for using, promoting & senior beta-testing my mod
– Squirrel (https://twitch.tv/squirrel) for using and promoting my mod

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When facing bugs or other problems – Please submit them here assigned with ‘[BUG]’ right before your message: http://forum.scssoft.com/viewtopic.php?f=202&t=200588

When having questions or suggestions – Please submit them here: http://forum.scssoft.com/viewtopic.php?f=202&t=200588

Want to get more information? Visit http://forum.scssoft.com/viewtopic.php?f=202&t=200588

=================================================================================================================
THIS MOD WAS UPLOADED TO SHAREMODS (https://sharemods.com/) BY GERSCANIATRUCKER.
PLEASE REPORT, IF YOU FIND THIS MOD ELSEWHERE OR THE MOD WERE UPLOADED BY AN OTHER USER, THE PIRACY TO ME AT: http://forum.scssoft.com/viewtopic.php?f=202&t=200588
When recommending my modification, please link to the ShareMods-DL-link (http://sharemods.com/uc9rhoq4e4st/Foggy_Weather_1.7.1__ATS_Edition__-_Base_File.7z.html) OR to the SCS Software forumlink: http://forum.scssoft.com/viewtopic.php?f=202&t=200588 OR to this site ONLY.
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Further informations inside the ReadMe.

DOWNLOAD: FIRST LINK FOR BASE FILE, ADDITIONAL (SECOND) LINK FOR MAP-ADD-ONS

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GerScaniaTrucker

THANKS FOR USING MY MOD! :)

Credits:
GerScaniaTrucker; SCSSoftware

DOWNLOAD 51 MB
DOWNLOAD 43 MB

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Frosty Winter Realistic Night Lighting

Date 2017-02-26 10:23

“Frosty Winter realistic Night lighting” v1.0
– fix for ATS “Frosty Winter Weather” mod v2.0 by GRIMES!

This fix makes night lighting more realistic and little lighter!
(from 6pm to 6am, to both ambient lighting for clear and cloudy sky)

tested on:
ATS (v1.5.x) + ATS “Frosty Winter Weather” mod v2.0 by GRIMES.

Credits:
BEAST

DOWNLOAD 7 MB

youtube

Improved truck physics 1.9

Date 2017-02-24 19:56

– Mod adds more realistic and hard physics for ATS trucks;
– It is now more difficult to drive a truck, “feel” of the truck is increased;
– Changed driver body movement physics, which is now less static;
– Added five new modes for windshield wipers for vanilla and mod trucks (four intermittment modes, one long, one short) from 15 item list;
– Lots of changes was made in truck behavior:
1. Changed cabin weight to a more realistic value;
2. Changed brake efficiency: less overall effectiveness an less effectiveness at low speed (but higher upper margin of “low speed”). Increased max. brakes temperature, increased warm up/cool down rates;
3. Decreased autocentering speed of steering wheel. Decreased truck turning ability;
4. Increased rotational wheel resistance and air resistance. Also, increased inertia – slower acceleration and stopping;
5. Increased clutch strength for more realistic clutch-transmission behavior;
6. Decreased retarder effectiveness;
7. Increased chassis suspension travel values for vanilla trucks;
8. Slightly decreased overall damping force for truck/trailer chassis suspension;
9. Transmission inertia decreased;
10. Added tyres slip possibility. Tyres a little less rigid now;
11. Increased flywheel resistance – RPM drops faster, when not in gear;
12. Increased intensity of engine braking – truck slow downs faster, when truck is not given throttle;
13. Decreased engine compression – truck loses speed more quicker, when no throttle is given;
14. Increased transmission resistance – more losses in transmission.
15. Added slightly modified chassis files for different truck mods;
16. Added chassis, cabin, engine, transmission and wheel wear;
17. Less damage from truck to trailer, but overall damage level increased;
18. Updated physics for vanilla and Jazzycat trailers;
19. Added 4 new windshield wipers modes;
20. Added roll resistance and wet grip parameters for tires;
21. Added possibility to loose control over truck due to weather conditions or reckless driving;
22. And other changes…

-24.02.17 Version 1.9
Changelog:
– Updated chassis definition files for trucks and trailers;
– Fixed incorrect cog_height_offset values;
– Some physics and camera physics tweaking;
– Dropped fullsupport for old truck mods;
– Added support for:
Freightliner FLB by Harven;
Kenworth 521 by Virat, Peerke, Kriechbaum;
Mack Pinnacle by Sib3rius, Corby, Superman;
Volvo VNL 780 by Franck Brasil.

Installation instructions:
1. Extract all files from downloaded rar-archive to some temp folder;
2. Copy BASE.scs to MOD folder;
3. Based on your requirements, copy required truck/tandem/trailer mod files to MOD folder;
4.Open in-game mod manager and enable all copied mods (refer to “correct mod installation” chapter for proper physics mod installation);
3.Play!

Supported trucks list:
All trucks can be used with this mod, but full support (modified chassis files and added new windshield wipers modes) are available for these trucks below:
4 trucks from vanilla game;
Freightliner Classic XL by Softclub-NSK, Oleg Conte, Sergej Baltazar, dmitry68, Ventyres, odd_fellow, SCS Software, vitalik062
Freightliner Coronado by Softclub-NSK, Stas556, dmitry68, kriechbaum, knox_xss, David Otto, Joe Smith, vitalik062;
Freightliner FLB by Harven;
International 9800 by SCS, Blinkman, SoftLab NSK, Ventures, Joe, Slava1;
International Eagle 9900i by Superman, evh5150vanhalen, Danclark, Kriechbaum;
International Lonestar by SCS Software, Franck;
Kenworth 521 by Virat, Peerke, Kriechbaum;
Kenworth T600 by Josh Farley;
Kenworth T800 2016 beta by GT-Mike, SCS Software;
Kenworth W900 long by Dmitry68;
Mack Pinnacle by Sib3rius, Corby, Superman;
Mack Ultraliner by Elaman, Gazila, Mahad110;
Peterbilt 351 by jawa, Stas556, Kriechbaum;
Peterbilt 377 by AMT Team;
Peterbilt 387 by Ch_Vitalik, Kirilloid22, Dmitry68, Gosha Motor;
Peterbilt 389 by Viper2;
Peterbilt 389 by True Arts Modding;
Scot A2HD by Smarty, Transtar, kriechbaum;
Volvo VNL 670 by Aradeth;
Volvo VNL 780 by Franck Brasil.

“Correct mod installation”
Main mod file (BASE.scs from “Base” folder) can be installed with any priority, but it is always better to install it with top priority, to make sure other mods are not interfere with it.
Mod files for trucks mods and jazzycat trailers mod (from “Others” folder)

Donate
All my mods are free to download and will be distributed this way in the future too. However, If you appreciate what i`m doing and want to support my work, you can transfer any amount of money, using PayPal on this email: [email protected]
All donations are voluntarily! Every donation counts! Thank you!

Credits:
AlexeyP, SCS Software

DOWNLOAD 3.1 MB

Klaas’ Real Gas Prices V1.2.17

Date 2017-02-17 20:23

All right reserved to Klaas . Please do not repost this mod.

Changelog
– Gas prices adjustments (real prices from 17.02.2017)
+ Arizona = ~2.72$/gallon
+ California = ~2.93$/gallon
+ Nevada = ~2.78$/gallon

SCS Forum: http://forum.scssoft.com/viewtopic.php?f=202&t=222860

Check my Economy Mod:

Klaas’ Economy Mod V1.3.1

Credits:
Klaas

DOWNLOAD 48 KB

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